I’ve updated my GearVR projects to use UE4.12.5 and I’m having some issues.
I followed the guide on mobile lighting using CSM as shown here, but as soon as I package the project and run it with the GearVR dynamic shadows are nowhere to be found
I tried to enable/disable the “Insert shadows for movable objects”, tried to change the settings in the CSM, but still nothing…HDR is disabled and the scene is veeeery simple ( it is the third persona starter pack with some additional movable cubes and spheres )
Also in order to reduce draw calls I created an ActorBP, use an Instanced Mesh and created a setup ( using the construction script ) which allows me to clone the ISM using an end point and dragging it around.
In the viewport I can see everything clearly, in the ES2 preview as well, but as soon as I package the project the material is not rendered.
The scene is quite simple, there’s a ISM on the left, a floor and 80 ISM on the right ( cloned using the construction script ), to test the efficiency of the system, but if I run Stat Engine I can see the draw calls count rising and ( I think this is obvious but I wasn’t sure ) the polycount rising as well ( the base mesh is 30 triangles )
Since the tutorials and documentation about the Instanced Static Mesh is very basic a sample or a tutorial would be great