# UE3 to UE4 Transition Guide(Wiki)

**URL:** <https://forums.unrealengine.com/t/ue3-to-ue4-transition-guide-wiki/1041>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [March 26, 2014, 5:59pm UTC](https://forums.unrealengine.com/t/ue3-to-ue4-transition-guide-wiki/1041 "2014-03-26T17:59:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [March 26, 2014, 5:59pm UTC](https://forums.unrealengine.com/t/ue3-to-ue4-transition-guide-wiki/1041/1 "2014-03-26T17:59:23Z")

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Hey everyone!

Here some of us gathered a bunch of tips for an easier transition between UDK and UE4.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I know it’s not much, so feel free to edit and add content you think might fit in there so that people have less trouble switching their projects to UE4.(or just post here if you don’t want to be bothered with Wiki and i’ll add them)

Hope it helps!

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**Author:** ![anonymous\_user\_f70d3582](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f70d3582](https://forums.unrealengine.com/u/anonymous_user_f70d3582)\
**Post date:** [March 26, 2014, 6:19pm UTC](https://forums.unrealengine.com/t/ue3-to-ue4-transition-guide-wiki/1041/2 "2014-03-26T18:19:10Z")

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I see you transferred it to the wiki, nice:)

a couple of suggestions.

1: on the assets and packages bit you could add the extensions so people who are brand new to UE4 don’t try to open say a UPK file or whatever.

2: you could add an import section listing the different supported files, like meshes and animations UE3 = psk/psa fbx UE4 = fbx…

keep up the good work:D

–EDIT–

just thought of another, the way UE4 splits skeletal meshes into 2 files for the mesh and skeleton instead of keeping it as one file in UDK

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<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [March 26, 2014, 6:36pm UTC](https://forums.unrealengine.com/t/ue3-to-ue4-transition-guide-wiki/1041/3 "2014-03-26T18:36:49Z")

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> [@;6531](#):
>
> I see you transferred it to the wiki, nice:)
> 
> a couple of suggestions.
> 
> 1: on the assets and packages bit you could add the extensions so people who are brand new to UE4 don’t try to open say a UPK file or whatever.
> 
> 2: you could add an import section listing the different supported files, like meshes and animations UE3 = psk/psa fbx UE4 = fbx…
> 
> keep up the good work:D
> 
> –EDIT–
> 
> just thought of another, the way UE4 splits skeletal meshes into 2 files for the mesh and skeleton instead of keeping it as one file in UDK

Done. Thanks! 🙂
