UE - Unreal can't localize text arrays, why?

While gathering text to create language translations, text array variables created inside blueprint widgets do not appear, what can I do to make all my array texts appear in the localization dashboard?

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They do say Localizable, but the Localization dashboard can’t find them, and if I try in the content tab in “designer” any written text is localizable, so this is not a problem in the widget, something I missed in an option, maybe in the dashboard or in the variable.

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Please help

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Hi. Did you fix this somehow? I have the same problem. It won’t detect an array of texts.

I couldn’t… Had to avoid using them…

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