# UE 编辑器控件Print不在屏幕中显示

**URL:** <https://forums.unrealengine.com/t/ue-print/2658951>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** unreal-engine, editor, Blueprint, question\
**Created:** [September 22, 2025, 2:03pm UTC](https://forums.unrealengine.com/t/ue-print/2658951 "2025-09-22T14:03:09Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![RadioVampire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RadioVampire](https://forums.unrealengine.com/u/RadioVampire)\
**Post date:** [September 22, 2025, 2:03pm UTC](https://forums.unrealengine.com/t/ue-print/2658951/1 "2025-09-22T14:03:09Z")

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在编辑器控件中的按钮后执行Print发现只在Log显示，没有禁用屏幕输出且Print to Screen是勾选上的。

 ![企业微信截图_20250922132616](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/3/e/33eba8ea8844061160db75cb073d50fede3f6e73.png)

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**Author:** ![mengzhishanghun](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mengzhishanghun/32/1115004_2.png) [@mengzhishanghun](https://forums.unrealengine.com/u/mengzhishanghun)\
**Post date:** [October 25, 2025, 10:30am UTC](https://forums.unrealengine.com/t/ue-print/2658951/2 "2025-10-25T10:30:33Z")

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先看看Log里有没有，log里没有就是没触发

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<div class="post-metadata">

**Author:** ![RadioVampire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RadioVampire](https://forums.unrealengine.com/u/RadioVampire)\
**Post date:** [October 28, 2025, 11:22am UTC](https://forums.unrealengine.com/t/ue-print/2658951/3 "2025-10-28T11:22:25Z")

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Log有但是屏幕中没有

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**Author:** ![mengzhishanghun](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mengzhishanghun/32/1115004_2.png) [@mengzhishanghun](https://forums.unrealengine.com/u/mengzhishanghun)\
**Post date:** [October 29, 2025, 5:47am UTC](https://forums.unrealengine.com/t/ue-print/2658951/4 "2025-10-29T05:47:14Z")

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那应该是上下文不正确，尝试别的上下文或者直接留空

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**Author:** ![User-ae11963288](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@User-ae11963288](https://forums.unrealengine.com/u/User-ae11963288)\
**Post date:** [November 11, 2025, 4:54pm UTC](https://forums.unrealengine.com/t/ue-print/2658951/5 "2025-11-11T16:54:19Z")

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试一试在cmd中输入命令符EnableAllScreenMessages

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<div class="post-metadata">

**Author:** ![RadioVampire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RadioVampire](https://forums.unrealengine.com/u/RadioVampire)\
**Post date:** [January 2, 2026, 3:26pm UTC](https://forums.unrealengine.com/t/ue-print/2658951/6 "2026-01-02T15:26:55Z")

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我推测应该是要Get Game World而不是Editor World。GameWorld是运行时的世界，Editor World是非运行是的世界。这两个的区别我最近才发现、、、属于有点阴了
