# UE\_LOG not accepting fstring as a parameter?

**URL:** <https://forums.unrealengine.com/t/ue-log-not-accepting-fstring-as-a-parameter/327464>\
**Category:** C++\
**Tags:** output-log, unreal-engine, UE4, CPP, question\
**Created:** [August 3, 2015, 7:02am UTC](https://forums.unrealengine.com/t/ue-log-not-accepting-fstring-as-a-parameter/327464 "2015-08-03T07:02:47Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_71c55af3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71c55af3](https://forums.unrealengine.com/u/anonymous_user_71c55af3)\
**Post date:** [August 3, 2015, 8:47am UTC](https://forums.unrealengine.com/t/ue-log-not-accepting-fstring-as-a-parameter/327464/3 "2015-08-03T08:47:02Z")

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