UE - How to regulate "Impart Base Velocity" to avoid jump momentum?

Hi, i created a moving platform, but once in movement, if player jumps, it is throwed away like a missile…. so, i unchecked both “Impart Base Velocit X and Y” now player stays in place after jump, during movement, but, it doesn´t move forward while jumping forward, so i go from been throwed 100 yards, to jump and fall because platform keeps moving forward and player doesn´t

I dont want to turn off Impart Base Velocit, i just want to lower it, so player is not throwed as fast, please help.