(not trying to offend any UE4 devs here, im amazed by the engine you guys have put together) Ive had one doubt about UE4 with limited map sizes (single player vs. multiplayer) but i just learned i can only use one GPU for UE4. This is a bit surprising and makes me wonder if the UE4 devs are cutting corners to get stuff out the door faster(not that i could do better). I still prefer UE4 but if anyone could address this that would be awesome…
As far as map sizes i understand why moving the world center point for single player is advantageous and a simple solution but it means you still need a entirely different approach for multiplayer. i know there are solutions for this because they exist elsewhere in other products and have for years but they come with overhead. im guessing they likely went with moving the center point because single player games make up the majority of games(?). but at first glance it would seem like having a solution that works for everything even if it has a bit more overhead would have been better then having a solution that only works for single player. In this regard has there been any info hinted at about multiplayer with big maps? it seems silly to find a solution for single player while not bothering with multiplayer.
As far as UE4 only being able to run with 1 GPU because of design choices, this comes across as a bad idea. im sure they have reasons that justify this(maybe the returns on this method outweigh the benefit of any 2-3 GPU pairing solution could offer(?)).
Does this 1 GPU situation also apply to finished games?
Does anyone know of the reason why they went these routes or if there were early tests they talked about that simply favored these choices? Any info beyond my speculation would be awesome.