# UE Editor can't find DLL for Qt at startup

**URL:** <https://forums.unrealengine.com/t/ue-editor-cant-find-dll-for-qt-at-startup/328066>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 8, 2015, 7:12pm UTC](https://forums.unrealengine.com/t/ue-editor-cant-find-dll-for-qt-at-startup/328066 "2015-08-08T19:12:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 8, 2015, 8:48pm UTC](https://forums.unrealengine.com/t/ue-editor-cant-find-dll-for-qt-at-startup/328066/2 "2015-08-08T20:48:13Z")

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First of all, UE4 APIs has a lot of tools build in, including XML parser

> **[XmlParser](https://docs.unrealengine.com/5.1/en-US/API/Runtime/XmlParser/)**

So search UE4 first before trying something else, in UE4 everything should work on all paltfroms that UE4 supports so you won’t have compatibility issues using them. 2nd you indeed need to configure build script to external library

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Keep in mind UE4 use VS only for compiler it has own build system, VS project file is just for text editing in VS and when you hit build it runs UnrealBuildTool, which does not need VS on to work.

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