UE crashes when trying to use Volume materials on Heteronous volume

HI UE community,

I am stuck with a bug that never occured before, but now suddenly it does. When I try to assign a volume material to a Heteronouse volume, my engine just crashes, however this setting is enabled in my engine settings. I use UE5.5 from the Epic Launcher.

I also tried creating an empty volume material but even that one crashes my editor.

LoginId:b63a56c54a83cfdbc5770f926fabda8f
EpicAccountId:261562a4ec114b50bd34d063d0ca6e51

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 473] 
FRenderSingleScatteringWithLiveShadingDirectCS's required shader parameter FParameters::RWHoldoutTexture was not set.


UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll


Any help is greatly appreciated!

Tristan