# UE Crashes when Set Skeletal Mesh is called

**URL:** <https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601>\
**Category:** Blueprint\
**Tags:** unreal-engine, crash, bug-report, skeletalmesh, UE4, Blueprint, question\
**Created:** [February 6, 2016, 1:34pm UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601 "2016-02-06T13:34:29Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_84ddd8da](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_84ddd8da](https://forums.unrealengine.com/u/anonymous_user_84ddd8da)\
**Post date:** [February 6, 2016, 1:34pm UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/1 "2016-02-06T13:34:29Z")

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Hi!

I’m experiencing some strange bug/crash in UE4.  
It only happens, when i want to switch out a mesh with a “Set Skeletal Mesh” node using a button.  
In Crash/Log report it only says “Fatal Error”.  
Here is Crash log:

Also it seems that engine version doesn’t matter.

[1]:

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [February 7, 2016, 2:56am UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/2 "2016-02-07T02:56:04Z")

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Hi ,

A few questions/requests:

1. Please copy/paste Machine ID from Crash Reporter window here after this crash occurs, and be sure to Send report.
2. Does this occur in a new project, or only your current project?
3. Does this depend on a specific skeletal mesh, or will any reproduce crash?
4. Can you give us some specific steps to follow that will reproduce this in a new project?
5. You mention that engine version doesn’t seem to matter. Can you tell us which versions you’ve had this same crash occur, in same way?

Thanks!

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**Author:** ![anonymous\_user\_84ddd8da](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_84ddd8da](https://forums.unrealengine.com/u/anonymous_user_84ddd8da)\
**Post date:** [February 7, 2016, 9:10am UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/3 "2016-02-07T09:10:15Z")

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Hi ,

1. MachineId:A8F463BC455E7991CA6F82BFCA75908F
2. It only occurs in my project.
3. I have tried tried it with multiple skeletal mesh, but all of those were creating a crash.
4. Used button “4” to call “Set Skeletal Mesh” node with a flip flop, so i can switch mesh with one button, but i will send project files in PM, so you can take a look into that.
5. From 4.8 to 4.11 Preview versions get an instant crash when “Set Skeletal Mesh” node was called.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [February 8, 2016, 7:41pm UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/4 "2016-02-08T19:41:21Z")

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HI ,

I was able to reproduce this error and have entered a bug report, UE-26640, to be assessed by development staff. I noticed that if you switch skeletal meshes being called, editor will crash upon compiling blueprint as well, so it may be tied directly to skeletal meshes being used. I am entering a second bug report, UE-26642, to be assessed as well.

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**Author:** ![dimin69](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dimin69](https://forums.unrealengine.com/u/dimin69)\
**Post date:** [June 27, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/5 "2017-06-27T21:13:33Z")

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hello , has this issue been fixed as of yet?

i am having a similar issue

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**Author:** ![DieggoMasamune](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dieggomasamune/32/953152_2.png) [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Post date:** [November 20, 2018, 1:47am UTC](https://forums.unrealengine.com/t/ue-crashes-when-set-skeletal-mesh-is-called/346601/6 "2018-11-20T01:47:08Z")

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Hello guys, i was having this problem too.  
If your character is doing any animation while he is changing mesh, let option: “Reinit Pose” unselected.

 ![259913-pose.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/d/9/2d9302dfb49fb2069f1e9712316a0afdcf3da768.png)
