UE crashes Heterogeneous volume

Hi again, thanks for being so helpful!

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I tried your CVARs but still it’s crahsing. I also tried in a different UE project and the Heterogenous volume works there with the exact same engine version 5.5. But even if i take the exact same rendering setting from another project settings, my editor for the project I actually need the VDBs for will still crash. And I am using the sparevolume material form the engine content so I don’t think it’s the material but rather maybe something else..?

Further help much appreicated

Here a proof that this works in an empty project