Hello everyone,
After my light build gets completed, UE crashes instantly. P![alt text][1]lease see the screenshot and let me know if anyone can figure out the cause.
Thank you.
Hello everyone,
After my light build gets completed, UE crashes instantly. P![alt text][1]lease see the screenshot and let me know if anyone can figure out the cause.
Thank you.
The error ----- line 2457
// If there is no existing appropriate texture, create a new one.
// If we have non-VT, need 2to1 aspect ratio to handle packing lightmap into top/bottom texture region
// With only VT, better to use square lightmaps (better page table usage)
Texture = new FLightMapPendingTexture(InWorld, NewTextureSizeX, NewTextureSizeY, bIncludeNonVirtualTextures ? ETextureLayoutAspectRatio::Force2To1 : ETextureLayoutAspectRatio::ForceSquare);
PendingTextures.Add(Texture);
Texture->Outer = PendingGroup.Outer;
Texture->Bounds = PendingGroup.Bounds;
Texture->LightmapFlags = PendingGroup.LightmapFlags;
verify(Texture->AddElement(PendingGroup));
}