Question 8: Downloading assets from Quixel, where are the static meshes? Please read and let me know if there is some obvious mistake I am making. Thanks!
This is my situation. After spending a lot of time with materials, I am ready to throw rocks and stumps into my learning project. I found what I thought was good stuff Using Quixel Bridge. So I’ve downloaded a bunch of rocks, stumps, grasses, etc. Now when it comes time to use it, I’ve picked for example a Mossy Embankment (Ti0qeiuda) and I’ve got all sorts of textures, textures allocated to LODs, but there is no static mesh associated with this.
In comparison, in the Unreal Engine Intro tutorial regarding LODs there are some static meshes with LOD in the label but they are still static meshes. I’m trying to figure out why this Mossy Embankment has no static meshes.
- Might this have something to do with this being labeled as an assembly?
- Even so if this assembly represents multiple static meshes, shouldn’t they be in the package?
- The second example is a stump , it is just an asset, it does not seem to have static meshes with it either.
Now I have looked at my Quixel download setting and it might be there, it is set to the default download and I’m not seeing any place to choose to download static meshes.
I’ve included screenshots of my download settings from Quixel Bridge.
For the mossy embankment I downloaded this:
The stump: