UE Basics Thread, Talking, Learning, and Maybe More

In a UE Forest scene demo I watched a talented artist piant some road meshes and after they were painted, he then tiled them end to end. He mentioned making sure they “tiled well” before painting them. I looked at that the meshes pieces I made fit together seamlessly.

He made this look easy. When I tried painting a single mesh, with the intent of tiling, I found out or it at least seemed to me that if the textures were not identical on both ends, when tiled, the differences in the textures between one end and the other really showed off that these were different mesh pieces butted end to end.

At my experience level painting a mesh with the variety of texturesto make it look like a road, and then butting identical peices together, won’t that just show off the edges if the textures were not identical at the edges?

And when I paint 6 road pieces that are butted together, it’s not as if the paint brush smoothly transitions from one mesh to the next, beause you have a mesh selected in edit mode. It seems like it would be easier to turn the 6 road pieces into one mesh for painting.
Is there something I’m missing?
Thanks!
I can produce an image if you think that might illustrate what I’m talking about.