UE Basics Thread, Talking, Learning, and Maybe More

For both you and ConradG, the issue continues. I fixed it for a single road piece I exported in from Blender. But I bent a piece of the road for a curve in Blender, I checked the coordiantes of the item all 1.0. it looks fine in Blender, but when i bring it in, the sides of the road appear, but the road center is flipped.

Now when you say, go into edit more, select all, and flip normals, is that in UE?
Here are some images. I can also ask in a Blender forum.


In Blender


In UE.

Question 6: I’ve got a material that produces blocky vertex painting. Is there a common reason for this? I could swear it was mentioned in one of the many tutorials I have watched, but I can’t remember what they were talking about.

I’ve been experimenting with materials and I created one by trying to morph one into another based on examples I’ve seen. I added a a third texture into a vertex blend material, and it has UV, Spectral, and Roughness elements, World Displacement, in addition to Albeto and Normal maps. Something tells me you are going to want to see the material, it’s kind of a mess, but here it is, and I realize you can’t make out much of it at this scale:


Blocky Painting, with RGB turned on you can really see the blocky nature of the painting.


The Culprit Material