# UE-76825 ( bugged widget switcher 4.22 )

**URL:** <https://forums.unrealengine.com/t/ue-76825-bugged-widget-switcher-4-22/451572>\
**Category:** Blueprint\
**Tags:** unreal-engine, crash, bug-report, editor, Blueprint, question\
**Created:** [July 1, 2019, 10:12pm UTC](https://forums.unrealengine.com/t/ue-76825-bugged-widget-switcher-4-22/451572 "2019-07-01T22:12:59Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![OverRated\_AU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/overrated_au/32/1008648_2.png) [@OverRated\_AU](https://forums.unrealengine.com/u/OverRated_AU)\
**Post date:** [July 1, 2019, 10:12pm UTC](https://forums.unrealengine.com/t/ue-76825-bugged-widget-switcher-4-22/451572/1 "2019-07-01T22:12:59Z")

</div>

I just wanted to supply some or info relating to this bug UE-76825 which I’ve found in my testing.

The engine crashes due to a bug with the widget switcher in UMG, The engine doesn’t crash if I remove some of the widgets from the widget switcher in 4.21 then move the problem widget InventoryGUI over to the 4.22 version of the project but as soon as I add them back in 4.22 and reset and try to open an blueprint the engine crashes again.
