# UE-74575 fix does not even affect shipping builds

**URL:** <https://forums.unrealengine.com/t/ue-74575-fix-does-not-even-affect-shipping-builds/484317>\
**Category:** Rendering\
**Tags:** d3d11, unreal-engine, crash, nvidia, Rendering, question\
**Created:** [June 2, 2021, 9:22pm UTC](https://forums.unrealengine.com/t/ue-74575-fix-does-not-even-affect-shipping-builds/484317 "2021-06-02T21:22:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dr\_Cisco](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dr\_Cisco](https://forums.unrealengine.com/u/Dr_Cisco)\
**Post date:** [June 2, 2021, 9:22pm UTC](https://forums.unrealengine.com/t/ue-74575-fix-does-not-even-affect-shipping-builds/484317/1 "2021-06-02T21:22:25Z")

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I have noticed that UE-74575 was marked as fixed so I went to cherry-pick the fix into our engine fork (4.23) and I noticed the only thing that was changed is forcing the GPU crash debugging for Editor builds, which should not even affect the shipping builds. Could someone explain how exactly this fixes the crash?
