# UE-51929 fixed?

**URL:** <https://forums.unrealengine.com/t/ue-51929-fixed/435867>\
**Category:** Platform & Builds\
**Tags:** bug, windows-10, unreal-engine, crash, bug-report, UE4, question\
**Created:** [October 18, 2018, 12:05am UTC](https://forums.unrealengine.com/t/ue-51929-fixed/435867 "2018-10-18T00:05:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![caleb.jacobs.fsg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@caleb.jacobs.fsg](https://forums.unrealengine.com/u/caleb.jacobs.fsg)\
**Post date:** [October 18, 2018, 12:05am UTC](https://forums.unrealengine.com/t/ue-51929-fixed/435867/1 "2018-10-18T00:05:23Z")

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I have encountered the bug: UE-51929

I’ve gotten this bug several times over the past week or two. I am on UE 4.20.

Everytime I’ve gotten this bug, it happened after playing the game in editor. It seems to happen both when using the in-editor viewport, as well as with a detached separate viewport. The map loads at least partially in the background, then I hit the crash. I’ve gotten this when I hit play then focus on other apps, as well as just hitting play and touching nothing, just waiting.

When I hit this bug, I’m attached with visual studio, running as development editor. Also, this is on Windows 10, with VS 2015 if it matters.

Since this is supposed to be a question, has anyone found a fix for this bug? It seems to be unrecoverable.
