So, as I understand it, ue5 does not support mixing more than 3 Heatmaps, so when creating a landscape in an external program, I must limit myself to only 3 materials in advance, so as not to get the result as in the pictures above =/
Then another question arises - will I be able to use 3 materials with heatmaps and other materials for painting by hand in ue5 landscape editor? Will it be well blended?
Just checked. - yes, UE5 follows by it’s heatmaps blending rule - 50% for layer 1, 30% for layer 2, 20% for layer 3.
If it will be layer 4 and more - with heatmaps - just not display anything, also don’t display mannualy painted.,
If it 3 and less layers with heatmaps - everything works, also manual paint…
So beautiful pictures meet harsh reality