UE 5 reducing edge of mesh

Hi guys, i have a problem with the grid of a car that i have imported from blender in .fbx format. How you can see in the picture uploaded the edges of the grid are being reduced.

In Cinema 4D and Blender the model have the grid complete, it’s something inside Unreal and i was fighting for 2 days with this

What could be causing this issue?? :thinking:

Thanks so much

Can you show what it looks like in Blender? Can you possibly upload the FBX here?

Thanks for your time, this is the view in blender. The strange is, the grid is part of a bigger selection of polygons of the car that uses a metallic material, the problem is that only the grid it’s been reduced in the edges. The grid here have thickness and unreal is killing that.

It’s hard to say, because the unreal pic is pretty close, but it looks like you might normal problems. IE, the normals of the surround are facing the wrong way?

Yeah man :sweat_smile: the normals of the grid are inverted :dizzy_face: i’m going to invert that and i let you know if it’s solved.

Thankssss

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Thanks so much guys, it’s solved inverting the normals :partying_face:

Thanks thanks thanks, Have a great day

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