# UE 5 crashing on build

**URL:** <https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [April 6, 2022, 10:26am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757 "2022-04-06T10:26:56Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 6, 2022, 10:26am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/1 "2022-04-06T10:26:56Z")

</div>

so ive tried just by opening a new project no assets just open it up. new open world map click build all. build HLODS and it crashs ill post the building the HLODS warnings and the crash report. im new to ue so please keep it simple lol.

HLOD build completed:  
[2022.04.06-10.18.01:492][0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0  
[2022.04.06-10.18.01:492][0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0  
[2022.04.06-10.18.01:540][0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll  
[2022.04.06-10.18.01:544][0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5  
[2022.04.06-10.18.01:545][0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.5.dll  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTC’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXT’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTCClient’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXTClient’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2Client’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_Multi’  
[2022.04.06-10.18.01:548][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_MultiClient’  
[2022.04.06-10.18.01:560][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’  
[2022.04.06-10.18.01:560][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’  
[2022.04.06-10.18.01:563][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’  
[2022.04.06-10.18.01:563][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’  
[2022.04.06-10.18.01:565][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’  
[2022.04.06-10.18.01:565][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’  
[2022.04.06-10.18.01:565][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’  
[2022.04.06-10.18.01:565][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’  
[2022.04.06-10.18.01:567][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’  
[2022.04.06-10.18.01:567][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’  
[2022.04.06-10.18.01:567][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’  
[2022.04.06-10.18.01:569][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’  
[2022.04.06-10.18.01:569][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’  
[2022.04.06-10.18.01:572][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’  
[2022.04.06-10.18.01:572][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’  
[2022.04.06-10.18.01:572][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’  
[2022.04.06-10.18.01:572][0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’  
[2022.04.06-10.18.01:572][0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor  
[2022.04.06-10.18.01:577][0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.  
[2022.04.06-10.18.01:611][0]LogShaderCompilers: Display: Compiling shader autogen file: A:/MyProject/Intermediate/ShaderAutogen/PCD3D\_SM5/AutogenShaderHeaders.ush  
[2022.04.06-10.18.01:611][0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
[2022.04.06-10.18.01:612][0]LogShaderCompilers: Display: Compiling shader autogen file: A:/MyProject/Intermediate/ShaderAutogen/PCD3D\_ES31/AutogenShaderHeaders.ush  
[2022.04.06-10.18.01:612][0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
[2022.04.06-10.18.01:627][0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1091 MiB)  
[2022.04.06-10.18.01:631][0]LogDerivedDataCache: Display: Performance to C:/Users/Lukie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2244.54MBs, RandomWriteSpeed=346.17MBs. Assigned SpeedClass ‘Local’  
[2022.04.06-10.18.01:635][0]LogShaderCompilers: Display: Using Local Shader Compiler with 17 workers.  
[2022.04.06-10.18.02:718][0]LogEditorDomain: Display: EditorDomain is Disabled  
[2022.04.06-10.18.02:847][0]LogTexture: Display: Texture Encode Speed: Final (cook).  
[2022.04.06-10.18.02:984][0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”  
[2022.04.06-10.18.02:993][0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal  
[2022.04.06-10.18.04:366][0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154  
[2022.04.06-10.18.04:366][0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154  
[2022.04.06-10.18.04:366][0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154  
[2022.04.06-10.18.04:482][0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
[2022.04.06-10.18.04:482][0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
[2022.04.06-10.18.04:833][0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”  
[2022.04.06-10.18.04:988][0]LogWorldPartitionBuilderCommandlet: Display: Execution started…  
[2022.04.06-10.18.04:988][0]LogWorldPartitionBuilderCommandlet: Error: Unknown world ‘/Temp/Untitled\_1’  
[2022.04.06-10.18.04:989][0]LogWorldPartitionBuilderCommandlet: Display: Execution took 148 us  
[2022.04.06-10.18.04:989][0]LogInit: Display:  
[2022.04.06-10.18.04:989][0]LogInit: Display: Warning/Error Summary (Unique only)  
[2022.04.06-10.18.04:989][0]LogInit: Display: -----------------------------------  
[2022.04.06-10.18.04:989][0]LogInit: Display: LogWorldPartitionBuilderCommandlet: Error: Unknown world ‘/Temp/Untitled\_1’  
[2022.04.06-10.18.04:989][0]LogInit: Display:  
[2022.04.06-10.18.04:989][0]LogInit: Display: Commandlet-\>Main return this error code: 1  
[2022.04.06-10.18.04:989][0]LogInit: Display: With 1 error(s), 0 warning(s)  
[2022.04.06-10.18.04:989][0]LogInit: Display:

Execution of commandlet took: 0.00 seconds  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: ================================================  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: === FShaderJobCache stats ===  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: === Shader Compilation stats ===  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: Shaders Compiled: 0  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s  
[2022.04.06-10.18.05:082][0]LogShaderCompilers: Display: ================================================  
[2022.04.06-10.18.05:178][0]LogShaderCompilers: Display: Shaders left to compile 0  
[2022.04.06-10.18.05:272][0]LogD3D12RHI: Display: D3D12 ReleaseResources: 3 items to release  
[2022.04.06-10.18.05:272][0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4  
[2022.04.06-10.18.05:272][0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4  
[2022.04.06-10.18.05:272][0]LogD3D12RHI: Display: D3D12 ReleaseResources: “ParticleCurveTexture”, 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1

AND CRASH REPORT

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x000000080000002b

UnrealEditor\_CoreUObject  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_LevelEditor  
UnrealEditor\_LevelEditor  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
user32  
user32  
UnrealEditor\_ApplicationCore  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
kernel32  
ntdll

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 6, 2022, 10:28am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/2 "2022-04-06T10:28:09Z")

</div>

i also get the crash EXCEPTION\_ACCESS\_VIOLATION reading address 0xfffffffffffffffff

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 6, 2022, 10:46am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/3 "2022-04-06T10:46:25Z")

</div>

also this doesnt not happen on ue4 any versions of ue4 only ue5

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<div class="post-metadata">

**Author:** ![hamimi4hamimi1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hamimi4hamimi1](https://forums.unrealengine.com/u/hamimi4hamimi1)\
**Post date:** [April 11, 2022, 9:40am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/4 "2022-04-11T09:40:06Z")

</div>

It happens to me when trying to open 3rd person template or vehicle template but does not happen on a blank project!

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 11, 2022, 6:48pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/5 "2022-04-11T18:48:57Z")

</div>

yeah kinda over ue5 nothing working for me. plus can not get the help for it

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<div class="post-metadata">

**Author:** ![Nova234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nova234](https://forums.unrealengine.com/u/Nova234)\
**Post date:** [April 13, 2022, 11:20am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/6 "2022-04-13T11:20:31Z")

</div>

Same to me with the First person Template. Added 5 brushes for a small room. Clicked on build all and it crashed after HLOD messages like you.

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 13, 2022, 11:32am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/7 "2022-04-13T11:32:54Z")

</div>

It stupid i really hope they fix it

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<div class="post-metadata">

**Author:** ![adiswa123](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/adiswa123/32/473242_2.png) [@adiswa123](https://forums.unrealengine.com/u/adiswa123)\
**Post date:** [April 14, 2022, 6:07am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/8 "2022-04-14T06:07:09Z")

</div>

Issue tracked here - [Unreal Engine Issues and Bug Tracker (UE-148515)](https://issues.unrealengine.com/issue/UE-148515)

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 16, 2022, 9:41am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/9 "2022-04-16T09:41:16Z")

</div>

cheers mate

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<div class="post-metadata">

**Author:** ![Dark583](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dark583](https://forums.unrealengine.com/u/Dark583)\
**Post date:** [April 21, 2022, 10:06pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/10 "2022-04-21T22:06:07Z")

</div>

Im having the same issue in this thread

> [@Building Hlods crashes editor](https://forums.unrealengine.com/t/building-hlods-crashes-editor/519452/13):
>
> So I was having this issue in windows 11. Did a fresh install and switched to windows 10 because I really wanted to use UE5. Installed windows 10, all of the dependencies, drivers and spent the entire day reinstalling everything. Same error, same crash, same exact problem. Verifying files doesn’t work, new OS doesn’t work. Making sure all dependencies and drivers are set doesn’t work. Exact same error on fresh install. Is this a beta or a release? How many hundreds of thousands of users can’t …

Was it ever solved? It was related to Nanite for our issues

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 21, 2022, 10:39pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/11 "2022-04-21T22:39:13Z")

</div>

theres a bug track issue for it. havnt tried building for a while with hlods. it says its fixed so guess its worth trying.

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 21, 2022, 10:39pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/12 "2022-04-21T22:39:55Z")

</div>

nope still crashing for me

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 21, 2022, 10:40pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/13 "2022-04-21T22:40:27Z")

</div>

says they fixed it but im still crashing on it LOL

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<div class="post-metadata">

**Author:** ![Kaglavr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kaglavr](https://forums.unrealengine.com/u/Kaglavr)\
**Post date:** [April 21, 2022, 10:57pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/14 "2022-04-21T22:57:36Z")

</div>

Target Fix 5.0.2

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 21, 2022, 11:21pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/15 "2022-04-21T23:21:18Z")

</div>

A link for it?

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<div class="post-metadata">

**Author:** ![Kaglavr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kaglavr](https://forums.unrealengine.com/u/Kaglavr)\
**Post date:** [April 21, 2022, 11:23pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/16 "2022-04-21T23:23:20Z")

</div>

> [@adiswa123](#):
>
> Issue tracked here - [Unreal Engine Issues and Bug Tracker (UE-148515)](https://issues.unrealengine.com/issue/UE-148515)

on the right

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 22, 2022, 5:43am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/17 "2022-04-22T05:43:54Z")

</div>

Says it fixed for me but its not and that was aimed at .01

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [April 22, 2022, 5:45am UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/18 "2022-04-22T05:45:04Z")

</div>

Ok they changed it to .2 before it was for .1

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<div class="post-metadata">

**Author:** ![JUMBO](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jumbo/32/619603_2.png) [@JUMBO](https://forums.unrealengine.com/u/JUMBO)\
**Post date:** [June 21, 2022, 10:13pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/19 "2022-06-21T22:13:34Z")

</div>

Hey, I have this in 5.0.2 , still nothing for the fix?

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<div class="post-metadata">

**Author:** ![Pitbulllx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pitbulllx/32/88709_2.png) [@Pitbulllx](https://forums.unrealengine.com/u/Pitbulllx)\
**Post date:** [June 21, 2022, 10:22pm UTC](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757/20 "2022-06-21T22:22:35Z")

</div>

Hey mate  
Build is working for me. It has crashed a few times trying to build all. But i does work atlest for me

[Next page](https://forums.unrealengine.com/t/ue-5-crashing-on-build/515757.md?page=2)
