# UE 5.8 - Ray Tracing Geometry budget shows 15.999 EiB, warnings always fire (bug?) 

**URL:** <https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, bug-report\
**Created:** [July 6, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927 "2026-07-06T18:22:24Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![KKo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KKo](https://forums.unrealengine.com/u/KKo)\
**Post date:** [July 6, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927/1 "2026-07-06T18:22:24Z")

</div>

I keep getting these warnings on screen:

RAY TRACING GEOMETRY - ALWAYS RESIDENT MEMORY EXCEEDS 50% OF THE BUDGET (243 MiB / 15.999 EiB)  
RAY TRACING GEOMETRY - REQUESTED MEMORY OVER BUDGET 247 MiB / 15.999 EiB

The budget value (15.999 EiB = 2^64 bytes) is clearly corrupted. My actual RT memory is only ~250 MiB on an RTX 5080 16GB (driver 610.62), so nothing is really over budget.

What I already tried:

- r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=4096 — confirmed applied via console, but the displayed budget never changes (also tested live with 8192)
- r.RayTracing.Debug.GeometryMemoryPool.AlwaysResidentWarningPercentage — changes the % in the message but the warning fires even at 0
- Ray Tracing Proxies enabled, Reference Based Residency = true
- Verified in the log that UE uses the RTX 5080 (adapter 0), not the iGPU

Looks like the budget underflows internally (negative as signed int64), so the warnings always trigger. Anyone else seeing this in 5.8? Any known fix?

![image](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/2/5526d211048102b83fd0d119d3672e35bcad53f7_2_690x80.png)

---

<div class="post-metadata">

**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [July 6, 2026, 9:43pm UTC](https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927/2 "2026-07-06T21:43:34Z")

</div>

Hello there @KKo!

First thing I would check, just to rule out a general engine conflict: Create a quick, empty project in 5.8, enable Hardware Ray Tracing, and add a few elements to the scene, to check if the warning also happens here, or if it’s only tied to your main project.

If the problem happens in a clean project, then I would suggest an engine reinstall, or even testing nVidia’s Developer drivers, instead of the latest Studio version.

On the other hand, if the issue is isolated to your project, then I would test by temporarily disabling Nanite on any affected meshes. Nanite terrain and instanced meshes can affect acceleration, and trigger the warning you are seeing.

If the warning remains even without Nanite, then try manually increasing the memory pool, with the following cmdlet:

> _r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=4096_

---

<div class="post-metadata">

**Author:** ![Kiwi-Hawk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kiwi-Hawk](https://forums.unrealengine.com/u/Kiwi-Hawk)\
**Post date:** [July 11, 2026, 9:57pm UTC](https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927/3 "2026-07-11T21:57:42Z")

</div>

Kia Ora

I have the same issue, see (going by Google) Epic’s done it again. This is a new default level, the Lvl\_Thirdperson default

In Unreal Engine 5.8, this specific error is **frequently caused by a UI display bug where the geometry budget misreports a massive or corrupted value**. However, if your scene is genuinely exceeding VRAM, it is generally tied to non-Nanite high-poly assets or missing ray tracing proxies.

---

<div class="post-metadata">

**Author:** ![TiagoCostaUE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TiagoCostaUE](https://forums.unrealengine.com/u/TiagoCostaUE)\
**Post date:** [September 15, 2026, 6:14pm UTC](https://forums.unrealengine.com/t/ue-5-8-ray-tracing-geometry-budget-shows-15-999-eib-warnings-always-fire-bug/2733927/4 "2026-09-15T18:14:43Z")

</div>

Thanks for raising this issue. We have submitted a fix that will be included in an upcoming 5.8 hotfix: [https://github.com/EpicGames/UnrealEngine/commit/875ec65dc7880c1530e0b09d61e03f0a6fce8701](https://github.com/EpicGames/UnrealEngine/commit/875ec65dc7880c1530e0b09d61e03f0a6fce8701)
