# UE 5.8 nDisplay Widget rendering incorrectly

**URL:** <https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** unreal-engine\
**Created:** [July 29, 2026, 6:56pm UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296 "2026-07-29T18:56:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![BenWeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BenWeno](https://forums.unrealengine.com/u/BenWeno)\
**Post date:** [July 29, 2026, 6:56pm UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296/1 "2026-07-29T18:56:47Z")

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### Summary

I recently updated my project to UE 5.8 and have seen an issue when running it with nDisplay where the UI is only visible on a portion of the screen and editable text is invisible. This appears to be a new issue effecting only 5.8, I haven’t changed any of my nDisplay configs or UI as part of the upgrade process.

### What Type of Bug are you experiencing?

Virtual Production

### Steps to Reproduce

Create a UserWidget that includes text boxes, dropdowns etc. and covers the entire screen, run the scene in a build through nDisplay.

### Expected Result

The UI should be completely visible, and all text should render properly.

### Observed Result

Text in drop downs and editable text are invisible. Portions of the UI on the edges of the screen are invisible.

### Affects Versions

5.8

### Platform(s)

Windows

### Upload an image

 ![bugui.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9.png)

### Additional Notes

The picture shows a UI element getting cut off, all editable text is also invisible.  
I’ve sort of managed to work around this by making the node size double that of the host size, but this doesn’t work with all resolutions and in all cases. My scale in windows display setting is set to 100%, not sure if that matters.

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**Author:** ![brifsttar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brifsttar](https://forums.unrealengine.com/u/brifsttar)\
**Post date:** [July 31, 2026, 11:21am UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296/2 "2026-07-31T11:21:47Z")

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I just hit this issue too. It crops the UI differently based on ratio. Below is my local debug setup, where the widget is just the color. I have 3 nodes/viewport, one standard ratio (top left), one extra wide (bottom), one vertical (right).

I also noticed it immediatly on 5.8. I made the jump from 5.6 where it was working fine.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/9/a99e2c17acb4cf29230670da48891e2bad66fa5b.png)

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**Author:** ![brifsttar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brifsttar](https://forums.unrealengine.com/u/brifsttar)\
**Post date:** [July 31, 2026, 12:48pm UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296/3 "2026-07-31T12:48:48Z")

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Workaround that seems to be working: `Slate.DebugCulling 1` (may have side effects, I don’t know)

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**Author:** ![BenWeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BenWeno](https://forums.unrealengine.com/u/BenWeno)\
**Post date:** [August 31, 2026, 5:06pm UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296/4 "2026-08-31T17:06:56Z")

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Seems like it works, thanks!

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**Author:** ![Tuff96](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tuff96](https://forums.unrealengine.com/u/Tuff96)\
**Post date:** [November 3, 2026, 11:36am UTC](https://forums.unrealengine.com/t/ue-5-8-ndisplay-widget-rendering-incorrectly/2739296/5 "2026-11-03T11:36:56Z")

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On the same topic i have the same setting as i used in 5.7 with 3 screens and everything was fine and in 5.8 my left screen is rendered on my right screen… Any idea on how to fix this ?
