Summary
In UE 5.8, spatial audio attenuation is calculated incorrectly when the active CineCamera is attached to a moving actor. The camera view follows the parent correctly, but the audio listener does not appear to use the camera’s correct world position. As a result, nearby spatialized sounds are attenuated as if the camera were much farther away.
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
- Create a new UE 5.8 project.
- Add a moving actor with an Audio Component using attenuation.
- Add a CineCamera and attach it to the moving actor.
- Look through the CineCamera and play the sequence.
- Observe that the audio volume/distance is incorrect.
- Detach the CineCamera and move it manually near the actor.
Expected Result
The audio listener should follow the CineCamera’s world transform, including inherited movement from its parent.
Observed Result
With the camera attached, spatial audio is attenuated using an incorrect listener position.
Affects Versions
5.8
Platform(s)
Windows
Video
Link to UE5.8 project:
Additional Notes
The issue can be reproduced in less than 30 seconds by opening the following project, playing the Level Sequence, and viewing through the attached CineCamera.