# UE 5.8.4 Material Cast Ray traced Shadows no longer works

**URL:** <https://forums.unrealengine.com/t/ue-5-8-4-material-cast-ray-traced-shadows-no-longer-works/2854204>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, question\
**Created:** [November 11, 2026, 11:24pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-material-cast-ray-traced-shadows-no-longer-works/2854204 "2026-11-11T23:24:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DAVBMD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DAVBMD](https://forums.unrealengine.com/u/DAVBMD)\
**Post date:** [November 11, 2026, 11:24pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-material-cast-ray-traced-shadows-no-longer-works/2854204/1 "2026-11-11T23:24:57Z")

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Hi

UE5.8.3 and previous vers to fake some quick road line markings and blend with the road, I just disable materials cast ray traced shadows. but since updating to 5.8.4.. just doesn’t work?

Anyone else having this issue?

\* quick work around for my spline mesh, just added a cast shadow component to my blueprint and that worked fine

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/0/6/906d1dea3e1700a687a43d076940112a2cf0f391.jpeg)

Thanks
