# \[UE 5.8.4\] Blueprint graph bookmarks are lost on normal editor exit

**URL:** <https://forums.unrealengine.com/t/ue-5-8-4-blueprint-graph-bookmarks-are-lost-on-normal-editor-exit/2852994>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 5:16pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-blueprint-graph-bookmarks-are-lost-on-normal-editor-exit/2852994 "2026-11-09T17:16:19Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ChrisBrossard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChrisBrossard](https://forums.unrealengine.com/u/ChrisBrossard)\
**Post date:** [November 9, 2026, 5:16pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-blueprint-graph-bookmarks-are-lost-on-normal-editor-exit/2852994/1 "2026-11-09T17:16:20Z")

</div>

### Summary

Named Blueprint graph bookmarks work during the editor session but become incomplete in `EditorPerProjectUserSettings.ini` when Unreal exits normally. Reproduced in two projects on Windows using Unreal Engine 5.8.4, Epic Games Launcher build `58902052`.

### What Type of Bug are you experiencing?

Editor

### Steps to Reproduce

1. Open a Blueprint and go to its Event Graph.
2. Use the star icon to create two named bookmarks at different positions in the same graph. Name them `BOOKMARK_TEST1` and `BOOKMARK_TEST2`.
3. Confirm both appear under **Window → Bookmarks**.
4. While Unreal is running, make a copy of `Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini`.
5. Exit Unreal normally. Before relaunching, compare the current `.ini` with the copy. Under `[/Script/BlueprintGraph.BlueprintEditorSettings]`, check whether each bookmark still has a matching GUID in `BookmarkNodes=` and `Bookmarks=`.
6. Relaunch Unreal, open the same Blueprint, and check whether both bookmarks appear and jump to their saved positions.

### Expected Result

Both bookmarks retain their names and graph locations after a normal editor exit. After relaunching, both appear in the Bookmarks panel and jump to their saved positions.

### Observed Result

Before exit, both bookmarks have matching GUIDs in `BookmarkNodes=` and `Bookmarks=`. After exit, `BOOKMARK_TEST1` retains its graph location but loses its name record. `BOOKMARK_TEST2` retains its name but loses its graph location. Neither bookmark has a complete pair.

Restoring the intact `.ini` while Unreal is closed makes both bookmarks available again. A subsequent normal exit produces the same mismatch even when neither bookmark was edited. The issue also reproduced with a freshly generated settings file and with the Blueprint docked in the main editor window.

### Affects Versions

5.8

### Platform(s)

Windows
