# UE 5.7 Spatially Aware Retargeting (Experimental) How to Use?

**URL:** <https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310>\
**Category:** Character & Animation\
**Tags:** retarget, unreal-engine, Blueprint, question\
**Created:** [September 23, 2025, 10:05pm UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310 "2025-09-23T22:05:51Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![tomhalpin8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Post date:** [September 23, 2025, 10:05pm UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310/1 "2025-09-23T22:05:51Z")

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I have a retarget up, and I’m trying to use the new Spatially Aware Retargeting on a character that can clip easily, but not sure how to get it to work. Tried filling in the bone names, nothing seems to work.

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**Author:** ![Ronnie\_Ochero](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ronnie\_Ochero](https://forums.unrealengine.com/u/Ronnie_Ochero)\
**Post date:** [September 27, 2025, 12:16am UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310/2 "2025-09-27T00:16:53Z")

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Im running into the same issue myself, did you find out how to work with it?

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**Author:** ![tomhalpin8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Post date:** [September 27, 2025, 4:59pm UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310/4 "2025-09-27T16:59:41Z")

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I did actually!

The Intersect Goals are just your IK Goal Names. _Make sure those bones for the IK Goals have Sphere or Capsule Bodies_

The Intersect Bodies are just the Physic bodies you want to avoid clipping through

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/4/0/140447754153a4921254fe679cb22c69d923333f.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/2/dc2338772c6b18e24b9e589a23dfc0c1fa1c3aaf.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/c/4/fc4a8dcda2a75c537c07d596e01a408e55260324.jpeg)

Let me know if that works for you!

_In my video I typed the wrong name for the IK Goals 😅_

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**Author:** ![qwenntin\_tops](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qwenntin\_tops](https://forums.unrealengine.com/u/qwenntin_tops)\
**Post date:** [December 19, 2025, 12:22am UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310/5 "2025-12-19T00:22:23Z")

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Hi, I seem to be having the same problem, entered in all the correct names for intersect Goals but I dont see the debug spheres, the intersect bodies debug shows up though

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**Author:** ![qwenntin\_tops](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qwenntin\_tops](https://forums.unrealengine.com/u/qwenntin_tops)\
**Post date:** [December 19, 2025, 1:15am UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310/6 "2025-12-19T01:15:16Z")

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Oh I figured it out, in my case I had to make a new physics asset for the skeleton and not use the default Metahuman physics asset
