# UE 5.7.1 on windows remote package on Xcode 26.1.1 result in invalid ipa, why? 

**URL:** <https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873>\
**Category:** Getting Started & Setup\
**Tags:** xcode, unreal-engine, iOS, question\
**Created:** [January 21, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873 "2026-01-21T15:39:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![stephen7000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@stephen7000](https://forums.unrealengine.com/u/stephen7000)\
**Post date:** [January 21, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873/1 "2026-01-21T15:39:01Z")

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I created a new project in UE 5.7.1 on windows 11 and remote build on a mac running mac os 26 and xcode 26.1.1, everything looks fine, not even a single error appeared. And I got an ipa file on my windows before I happily upload it to app store connect to test but only to find out this:

 ![Screenshot 2026-01-21 142053](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/0/f209163f6371c8130aa2c17ab0ac1d7b3986c8aa.png)

No matter how many times I rebuild with different setting, the same invalid ipa is given. I analyzed into the ipa, everything look fine though. Any idea?

Besides, I tried to quick launch on my iPhone xs, but UE 5.7.1 just don’t show anything when I plug in my iPhone, no matter how many times I tried.

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**Author:** ![step\_jac\_eg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@step\_jac\_eg](https://forums.unrealengine.com/u/step_jac_eg)\
**Post date:** [January 22, 2026, 11:28pm UTC](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873/2 "2026-01-22T23:28:43Z")

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Hi Stephen,  
Are you able to install and launch the generated IPA from the IPhonePackager desktop app located under Engine\Binaries\DotNET\IOS?  
Best regards.

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**Author:** ![stephen7000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@stephen7000](https://forums.unrealengine.com/u/stephen7000)\
**Post date:** [January 23, 2026, 6:57am UTC](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873/3 "2026-01-23T06:57:20Z")

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I created a fake proj with xcode before I replaced archive binary with the binary in ue generated ipa, and uploaded with Xcode instead of transporter, it worked!
