Hi there, I’ve had a problem with my project. So I started a project in Ue 5.6 last week and I made a blueprint project, but im better at writing code and I prefer it so I watched some tutorials about transfering. I followed Ue’s Instructions, but I think I forgot to download SDK before transferring. After I tryed to change and installed SDK( even thought I think I already had it. I tryed setting it up in Vs Code and generated a code base I think, but it didn’t work so I restarted the engine just to find out that I can’t open any c++ projects from now on. It gives me this error
I searched online, to find a solution and I found this reddit post https://www.reddit.com/r/unrealengine/comments/1acndak/the_following_modules_are_missing_or_built_with_a/ and followed a tutorial, but it uses options when you right click on the project file but I don’t have that option, my computer recognises the file as a UPROJECT and I don’t have any options. After that I tried rider, but it didn’t change anything because I didn’t haev access to the editor to change it. Then I tried making a second project but then I got the C3859 which apparently is that my compiler is missing a big enough file page size?? I changed it for a bigger one and it still gave me the same error. I had enough so I just stopped messing with it. Could someone please help me I would really appreciate
Btw I have 36GB Ram + 10GB on the GPU
I have a i7 13th generation and a 1TB disk but It’s getting a bit full maybe that’s causing the problem, I’m running Win11 Pro and I already had VsCode from previous projects.
Thanks for the provided information, don’t worry about that error, it’s very comom, we just have to build you game from visual studio, maybe some code you’ve used in 5.5 is not available in 5.6.
Try the following step.
Note: if you’re getting an error at step 6, simply check if your game project is set as the default startup in the Solution Explorer — it should be highlighted.
If it’s not, right-click on it and choose “Set as Startup Project.”
After STEP 6 succeed, Visual Studio will try to compile. If it succeeds, the engine will launch automatically. Otherwise, you’ll see an error in the compile output.
You can try fixing it yourself, or feel free to post it here so we can solve it together.
Thanks for the responce but my problem is that I can’t acces the generate code base button I just don’t have that option when right clicking on a projcect file
I reainstalled it twice, deleted all of my projects, reinstalled rider twice, uninstalled all c++ apps on my computer and it still doesn’t work pls help