# UE 5.6 has no swarm manager

**URL:** <https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [June 3, 2025, 6:54pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483 "2025-06-03T18:54:52Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![M41den](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/m41den/32/1065669_2.png) [@M41den](https://forums.unrealengine.com/u/M41den)\
**Post date:** [June 3, 2025, 6:54pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/1 "2025-06-03T18:54:52Z")

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In Unreal Engine 5.6 Preview was an issue with baking static lights because Swarm Manager wasn’t included in Binaries/DotNET.

I thought it was a preview issue and expected release version to have swarm manager or remove static ligts support in favor for Lumen RTGI. But I am still able to select None for Global Illumination and still cannot bake lights:

`Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed.`

Can anyone from Unreal team clarify what’s going on?

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**Author:** ![glitchered](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/glitchered/32/768299_2.png) [@glitchered](https://forums.unrealengine.com/u/glitchered)\
**Post date:** [June 3, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/2 "2025-06-03T18:57:59Z")

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same here. i hope they include it in the release. tip i got from a forum member: for now… you can c/p the binaries from 5.5 and it should work. does the trick for me. : )

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**Author:** ![M41den](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/m41den/32/1065669_2.png) [@M41den](https://forums.unrealengine.com/u/M41den)\
**Post date:** [June 3, 2025, 7:02pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/3 "2025-06-03T19:02:30Z")

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I know. But UE 5.6 is not in preview anymore, so I’m a little confused that it still just errors out because UE team usually just removes broken things until they fix them

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**Author:** ![glitchered](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/glitchered/32/768299_2.png) [@glitchered](https://forums.unrealengine.com/u/glitchered)\
**Post date:** [June 3, 2025, 8:23pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/4 "2025-06-03T20:23:20Z")

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ohh… it’s out? didn’t check, yet. either way… you can still do it? if it works it works. sure gotta bug the developers to include it. this feature is supposed to be officially working. hmmhmm…

there is still use for it. where the engine doesn’t deliver a stable image. yes.

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**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [June 3, 2025, 8:50pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/5 "2025-06-03T20:50:42Z")

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Starting to think those people who committed to sticking with UE4 might have actually been on to something…

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**Author:** ![M41den](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/m41den/32/1065669_2.png) [@M41den](https://forums.unrealengine.com/u/M41den)\
**Post date:** [June 3, 2025, 9:22pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/6 "2025-06-03T21:22:53Z")

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I’ll just leave it here. At least it no longer breaks lighting with fully static lights like in 5.6 Preview. Still disappointed a little

Uznip files from dotnet folder into, well, /Engine/Binaries/DotNET folder

> **[dotnet.zip](https://drive.google.com/file/d/1WQJTlGSwK8JjbGj8WbuiVIDv8NKUbEDA/view)**
>
> Google Drive file.

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [June 4, 2025, 1:15am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/7 "2025-06-04T01:15:19Z")

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This is a shame, also failed here as its missing. 🤦‍♂️

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**Author:** ![Rycer76](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rycer76](https://forums.unrealengine.com/u/Rycer76)\
**Post date:** [June 4, 2025, 7:03pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/8 "2025-06-04T19:03:46Z")

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I’m one of those people, I’ve been developing my own fork of UE4.27-Plus because every release of UE5 has been a terrible experience - extremely frequent crashes doing elementary things (UE 5.4 crashed on building lighting on a simple scene on a new project…) or generally poor performance. I was tempted to try 5.6 since it has a seemingly improved performance and I thought that maybe it matched UE4 level of performance. While the performance has gotten better, it still doesn’t match UE4 in my case (CPU performance is atrocious in UE5, yikes) and seeing how they still screw up such basic things… I’ve decided to stay on UE4 just to have a stable and performant work tool.

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**Author:** ![WayAway](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WayAway](https://forums.unrealengine.com/u/WayAway)\
**Post date:** [June 5, 2025, 3:30am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/9 "2025-06-05T03:30:57Z")

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@Krzysztof.N  
Sorry to bother, you are probably not involved in baked lighting but i just don’t know anyone else who visit forums from graphics devs. could you please bring attention to this to someone who works in this area? Swarm didn’t work in 5.6 preview and still doesn’t work in 5.6 release build from the launcher.  
When we click “build lighting” button - we get this message :

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/a/deac296d136aea87e126885b7f5f2a5a2513136a.png)

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**Author:** ![HeliusCarthaxis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/heliuscarthaxis/32/1004297_2.png) [@HeliusCarthaxis](https://forums.unrealengine.com/u/HeliusCarthaxis)\
**Post date:** [June 5, 2025, 5:56am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/10 "2025-06-05T05:56:29Z")

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Confirming in my project as well, doing a test upgrade of a project from 5.4 to 5.6 which is all baked lighting and now I can’t build any of that ha. Same error message.

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**Author:** ![Pjotr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pjotr](https://forums.unrealengine.com/u/Pjotr)\
**Post date:** [June 5, 2025, 8:45am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/11 "2025-06-05T08:45:50Z")

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I just tested it by making a new project using the VR template and it indeed does not work. I suspect this is just an oversight and hope they can fix this in one of the hotfixes.

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**Author:** ![Richards\_Game\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/richards_game_studio/32/485762_2.png) [@Richards\_Game\_Studio](https://forums.unrealengine.com/u/Richards_Game_Studio)\
**Post date:** [June 5, 2025, 6:32pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/12 "2025-06-05T18:32:34Z")

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Confirmed, it also happens in my projects.

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<div class="post-metadata">

**Author:** ![SATHVICK](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sathvick/32/1070126_2.png) [@SATHVICK](https://forums.unrealengine.com/u/SATHVICK)\
**Post date:** [June 5, 2025, 7:57pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/13 "2025-06-05T19:57:42Z")

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You have to take it from previous version like 5.5 the video how to do it is here

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/6/8a6c51bbd45cd9a5c24bd49861f32934543da75e.jpeg "08b FIx SwarmAgent cannot Initialize error when upgrade to unreal engine 5.6") ](https://www.youtube.com/watch?v=aJr4Xcx0r0c)

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<div class="post-metadata">

**Author:** ![Richards\_Game\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/richards_game_studio/32/485762_2.png) [@Richards\_Game\_Studio](https://forums.unrealengine.com/u/Richards_Game_Studio)\
**Post date:** [June 7, 2025, 11:12am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/14 "2025-06-07T11:12:14Z")

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Yes, this is working. Just a remark: I did not need to save the level first, I could build it straight away.  
Thanks for your effort.

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**Author:** ![Mr.Fishward](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mr.fishward/32/1073376_2.png) [@Mr.Fishward](https://forums.unrealengine.com/u/Mr.Fishward)\
**Post date:** [June 8, 2025, 3:10am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/15 "2025-06-08T03:10:28Z")

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I also have noticed this issue. I am coming back to Unreal after a bit of a hiatus. Does anyone know if there is a way to report a bug like this?

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**Author:** ![dogrtt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dogrtt](https://forums.unrealengine.com/u/dogrtt)\
**Post date:** [June 9, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/16 "2025-06-09T14:57:49Z")

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Thank you so much! I didn’t want to install v5.5.

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**Author:** ![Tina\_Wisdom](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tina_wisdom/32/1073211_2.png) [@Tina\_Wisdom](https://forums.unrealengine.com/u/Tina_Wisdom)\
**Post date:** [June 9, 2025, 6:45pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/17 "2025-06-09T18:45:59Z")

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This is a bug - but it’s on the radar & a fix is planned in an upcoming hotfix!

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<div class="post-metadata">

**Author:** ![WayAway](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WayAway](https://forums.unrealengine.com/u/WayAway)\
**Post date:** [June 10, 2025, 5:41am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/18 "2025-06-10T05:41:24Z")

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Looks like Epic fixed it in “Dev-5.6 branch”. So probably will be working again in 5.6.1

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/d/3/1d3bf2d1f7435a17946b87789c4088e553b082d2.png)

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<div class="post-metadata">

**Author:** ![alecss131](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alecss131](https://forums.unrealengine.com/u/alecss131)\
**Post date:** [June 23, 2025, 6:30pm UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/19 "2025-06-23T18:30:36Z")

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But the source code with dependencies has these files, so it looks like the problem is in the version from the launcher

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<div class="post-metadata">

**Author:** ![Dinfael](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dinfael](https://forums.unrealengine.com/u/Dinfael)\
**Post date:** [July 7, 2025, 4:09am UTC](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483/20 "2025-07-07T04:09:43Z")

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Very useful, thanks

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