Hi,
I just upgraded my game from 5.4 to 5.6 using installed build. However, it always crash on startup (it went to 92% and the just crash with Fatal Error!)
here is the callstack of the crash:
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: === Critical error: ===
[2025.07.08-11.05.01:092][ 0]LogWindows: Error:
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: Fatal error!
[2025.07.08-11.05.01:092][ 0]LogWindows: Error:
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000a1f877
[2025.07.08-11.05.01:092][ 0]LogWindows: Error:
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c1b5d66c UnrealEditor-Core.dll!_mi_heap_malloc_zero() [D:\UE\UE_5.6\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:147]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c1457b27 UnrealEditor-Core.dll!FMallocMimalloc::Realloc() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:155]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c1457fc3 UnrealEditor-Core.dll!FMemory::Realloc() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:134]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c1324888 UnrealEditor-Core.dll!TSizedHeapAllocator<32,FMemory>::ForAnyElementType::ResizeAllocation() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Public\Containers\ContainerAllocationPolicies.h:746]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff98d22623c UnrealEditor-Niagara.dll!UE::Core::Private::ReallocForCopy<3,TSizedHeapAllocator<32,FMemory>::ForAnyElementType>() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Public\Containers\Array.h:633]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff98d44d511 UnrealEditor-Niagara.dll!operator<<<unsigned char,TSizedDefaultAllocator<32> >() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Public\Containers\Array.h:4150]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff98daf434c UnrealEditor-Niagara.dll!FNiagaraVariable::Serialize() [D:\UE\UE_5.6\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraModule.cpp:1744]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f1207c UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3343]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52b0cab UnrealEditor-CoreUObject.dll!FStructProperty::SerializeItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:170]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c51de1ee UnrealEditor-CoreUObject.dll!FArrayProperty::SerializeItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:807]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52b1dcd UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f13d2e UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1921]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f12c3d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1500]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f120f1 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3372]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52b0cab UnrealEditor-CoreUObject.dll!FStructProperty::SerializeItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:170]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52b1dcd UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f13d2e UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1921]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f12c3d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1500]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5154bb4 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1977]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c515378c UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1745]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5152eeb UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1601]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99eef5b70 UnrealEditor-Engine.dll!UEdGraphNode::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphNode.cpp:225]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d0e80 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c544bf41 UnrealEditor-CoreUObject.dll!FAsyncPackage2::PreloadLinkerLoadExports() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6865]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5438cae UnrealEditor-CoreUObject.dll!FAsyncPackage2::Event_PreloadLinkerLoadExports() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7272]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543a88e UnrealEditor-CoreUObject.dll!FEventLoadNode2::Execute() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5713]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543beb8 UnrealEditor-CoreUObject.dll!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5920]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c544c667 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9215]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c545efa3 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9565]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543ed83 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::FlushLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:11242]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4e706af UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:362]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4e7033c UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:331]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538dce9 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1771]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538ce88 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2135]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538d47e UnrealEditor-CoreUObject.dll!LoadPackage() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2111]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c53b752b UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1420]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c53b69ea UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1466]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5214950 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:595]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5229a9f UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:396]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5223805 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:428]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52235cd UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:362]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c5221a72 UnrealEditor-CoreUObject.dll!FClassProperty::ImportText_Internal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:114]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c51c4bed UnrealEditor-CoreUObject.dll!FArrayProperty::ImportTextInnerItem() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:1091]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c51c4fb1 UnrealEditor-CoreUObject.dll!FArrayProperty::ImportText_Internal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:1039]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99c4dff08 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9236]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99cc77abe UnrealEditor-UnrealEd.dll!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:252]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f0a073 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:133]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4d3c8db UnrealEditor-CoreUObject.dll!UUserDefinedStruct::Serialize() [D:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT\UserDefinedStruct.gen.cpp:230]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d0e80 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f00a39 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::RecursivelyPreload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:387]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c529defa UnrealEditor-CoreUObject.dll!PreloadInnerStructMembers() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:30]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c52b0b89 UnrealEditor-CoreUObject.dll!FStructProperty::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:242]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c51d8eef UnrealEditor-CoreUObject.dll!FArrayProperty::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:848]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f1237d UnrealEditor-CoreUObject.dll!UStruct::SerializeProperties() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2247]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f097c1 UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2369]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4f0843e UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5887]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99e744e83 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\UE\UE_5.6\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:2579]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d0e80 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509a165 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509b84f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4db499d UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4db27d6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d148d UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509a165 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509b84f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4db499d UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4db27d6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d148d UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509a165 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509b84f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4db20b3 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4d8c965 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c50d149c UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c509a165 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c542d6cf UnrealEditor-CoreUObject.dll!FAsyncPackage2::CreateLinkerLoadExports() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7016]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543606a UnrealEditor-CoreUObject.dll!FAsyncPackage2::Event_CreateLinkerLoadExports() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7200]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543a88e UnrealEditor-CoreUObject.dll!FEventLoadNode2::Execute() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5713]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543beb8 UnrealEditor-CoreUObject.dll!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5920]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c544c667 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9215]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c545efa3 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9565]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c543ed83 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::FlushLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:11242]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4e706af UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:362]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c4e7033c UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:331]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538dce9 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1771]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538ce88 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2135]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c538d47e UnrealEditor-CoreUObject.dll!LoadPackage() [D:\UE\UE_5.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2111]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99c014997 UnrealEditor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2603]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99bfffa7d UnrealEditor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6219]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99bfe5bef UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Editor() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5680]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9c1675bc6 UnrealEditor-Core.dll!FExec::Exec() [D:\UE\UE_5.6\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff9a095b7a4 UnrealEditor-Engine.dll!UEngine::Exec() [D:\UE\UE_5.6\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:5143]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99cc2a6c5 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99c4639dd UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3015]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99c46320f UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:5044]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99cc60b48 UnrealEditor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:416]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff99cc27c8f UnrealEditor-UnrealEd.dll!EditorInit() [D:\UE\UE_5.6\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:195]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff6679fe4c4 UnrealEditor.exe!GuardedMain() [D:\UE\UE_5.6\Engine\Source\Runtime\Launch\Private\Launch.cpp:165]
[2025.07.08-11.05.01:092][ 0]LogWindows: Error: [Callstack] 0x00007ff6679fe6ba UnrealEditor.exe!GuardedMainWrappe
[2025.07.08-11.05.01:173][ 0]LogExit: Executing StaticShutdownAfterError