UE 5.6 C++ Compile Failure — UnrealBuildTool Broken After Full Reinstall

Thanks for your response! It wasn’t the solution I needed this time, but it did help clarify a few things I hadn’t considered, especially around build setup and potential tooling conflicts. I’ve since moved on to building UE from source just to eliminate some of the variables, and I’ll revisit your suggestion if anything loops back. Appreciate the support!

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