UE 5.6 C++ Compile Failure — UnrealBuildTool Broken After Full Reinstall

Hard to know exactly without actual error messages and/or dumps, but here are some blind guesses to try:

  • A fairly “common” issue with UE on Windows is long paths exceeding the Windows limit. If your project and/or UE installation is in a deeply nested hierarchy (as in, not something short likeC:/Documents/MyProject) I’d research this known issue and look into either migrating the project or enabling “long path support” in Windows.
  • If your UBT is acting out without helpful error output, you can open UBT’s solution in Engine\Source\Programs\UnrealBuildTool (within your UE installation folder) and debug it to see what’s wrong.
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