# UE 5.6.1 Audio Insights crashes immediately on macOS (Apple Silicon M4) due to duplicate Slate style registration

**URL:** <https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** audio-bugs, unreal-engine\
**Created:** [August 2, 2026, 10:38pm UTC](https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179 "2026-08-02T22:38:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![metalgunner87](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@metalgunner87](https://forums.unrealengine.com/u/metalgunner87)\
**Post date:** [August 2, 2026, 10:38pm UTC](https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179/1 "2026-08-02T22:38:06Z")

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### Summary

Audio Insights crashes immediately upon opening the Audio Insights window in Unreal Engine 5.6.1 on macOS. The crash is 100% reproducible across all projects, including brand-new blank Blueprint projects.

The assertion occurs while registering the Audio Insights Slate style:

Assertion failed: !FindSlateStyle(SlateStyleName)  
File: Runtime/SlateCore/Private/Styling/SlateStyleRegistry.cpp  
Line: 21

The crash occurs before any Audio Insights UI is displayed.

### What Type of Bug are you experiencing?

Audio

### Steps to Reproduce

Launch Unreal Engine 5.6.1.  
Create a brand-new Blank Blueprint project.  
Enable the Audio Insights plugin.  
Restart the editor.  
Select:  
Tools  
→ Audio Insights  
The editor immediately crashes before the Audio Insights window appears.

### Expected Result

The Audio Insights window opens normally.

### Observed Result

The editor crashes immediately with:

Assertion failed: !FindSlateStyle(SlateStyleName)

### Affects Versions

5.6

### Platform(s)

Mac

### For crash reports, include your callstack

Assertion failed: !FindSlateStyle(SlateStyleName) [File:./Runtime/SlateCore/Private/Styling/SlateStyleRegistry.cpp] [Line: 21]

0x0802d430 UnrealEditor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int)  
0x08381930 UnrealEditor-Core.dylib!FOutputDevice::LogfImpl(char16\_t const\*, …)  
0x08273078 UnrealEditor-Core.dylib!FDebug::CheckVerifyFailedImpl2V(char const\*, char const\*, int, char16\_t const\*, char\*)  
0x0826e8f4 UnrealEditor-Core.dylib!FDebug::CheckVerifyFailedImpl2(char const\*, char const\*, int, char16\_t const\*, …)  
0x0634955c UnrealEditor-SlateCore.dylib!FSlateStyleRegistry::RegisterSlateStyle(ISlateStyle const&)  
0x7897dc28 UnrealEditor-AudioInsights.dylib!UE::Audio::Insights::FSlateStyle::FSlateStyle()  
0x78913250 UnrealEditor-AudioInsights.dylib!UE::Audio::Insights::FLogDashboardViewFactory::GetIcon() const  
0x77b6b4a4 UnrealEditor-AudioInsightsEditor.dylib!UE::Audio::Insights::FEditorDashboardFactory::RegisterTabSpawners()  
0x77b69788 UnrealEditor-AudioInsightsEditor.dylib!UE::Audio::Insights::FEditorDashboardFactory::MakeDockTabWidget(FSpawnTabArgs const&)  
0x050c7228 UnrealEditor-Slate.dylib!FTabManager::SpawnTab(FTabId const&, TSharedPtr\<SWindow, (ESPMode)1\> const&, bool)  
0x050cb5f0 UnrealEditor-Slate.dylib!FTabManager::RestoreArea\_Helper(TSharedRef\<FTabManager::FLayoutNode, (ESPMode)1\> const&, TSharedPtr\<SWindow, (ESPMode)1\> const&, bool, FSidebarTabLists&, EOutputCanBeNullptr, bool)  
0x050cfab4 UnrealEditor-Slate.dylib!FTabManager::RestoreSplitterContent(TSharedRef\<FTabManager::FSplitter, (ESPMode)1\> const&, TSharedRef\<SDockingSplitter, (ESPMode)1\> const&, TSharedPtr\<SWindow, (ESPMode)1\> const&, FSidebarTabLists&)  
0x050cd1a0 UnrealEditor-Slate.dylib!FTabManager::RestoreArea\_Helper(TSharedRef\<FTabManager::FLayoutNode, (ESPMode)1\> const&, TSharedPtr\<SWindow, (ESPMode)1\> const&, bool, FSidebarTabLists&, EOutputCanBeNullptr, bool)  
0x050c140c UnrealEditor-Slate.dylib!FTabManager::RestoreArea(TSharedRef\<FTabManager::FArea, (ESPMode)1\> const&, TSharedPtr\<SWindow, (ESPMode)1\> const&, bool, EOutputCanBeNullptr, bool)  
0x050c579c UnrealEditor-Slate.dylib!FTabManager::InvokeTab\_Internal(FTabId const&, bool, bool)  
0x050c55c8 UnrealEditor-Slate.dylib!FTabManager::InvokeTab\_Internal(FTabId const&, bool, bool)  
0x050c4db4 UnrealEditor-Slate.dylib!FTabManager::TryInvokeTab(FTabId const&, bool)  
0x050c95ac UnrealEditor-Slate.dylib!FTabManager::InvokeTabForMenu(FName)  
0x05135b24 UnrealEditor-Slate.dylib!TBaseSPMethodDelegateInstance\<false, FTabManager, (ESPMode)1, void (), FDefaultDelegateUserPolicy, FName\>::ExecuteIfSafe() const  
0x0519501c UnrealEditor-Slate.dylib!SMenuEntryBlock::OnClicked(bool)  
0x051867e0 UnrealEditor-Slate.dylib!SMenuEntryBlock::OnMenuItemButtonClicked()  
0x05213bac UnrealEditor-Slate.dylib!TBaseSPMethodDelegateInstance\<false, SMenuEntryBlock, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy\>::Execute() const  
0x0526f7b4 UnrealEditor-Slate.dylib!SButton::ExecuteOnClick()  
0x0528c724 UnrealEditor-Slate.dylib!SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)  
0x0500607c UnrealEditor-Slate.dylib!FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&)  
0x04fc4f1c UnrealEditor-Slate.dylib!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&)  
0x0500ba64 UnrealEditor-Slate.dylib!FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2)  
0x04d7b110 UnrealEditor-ApplicationCore.dylib!FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr\<FMacWindow, (ESPMode)1\>)  
0x04d75974 UnrealEditor-ApplicationCore.dylib!FMacApplication::ProcessEvent(FDeferredMacEvent const&)  
0x04d755bc UnrealEditor-ApplicationCore.dylib!FMacApplication::ProcessDeferredEvents(float)  
0x04fe2518 UnrealEditor-Slate.dylib!FSlateApplication::TickPlatform(float)  
0x04fe1a88 UnrealEditor-Slate.dylib!FSlateApplication::Tick(ESlateTickType)  
0x0454c0fc UnrealEditor!FEngineLoop::Tick()  
0x04554614 UnrealEditor!GuardedMain(char16\_t const\*)  
0x0456e400 UnrealEditor!-[UEAppDelegate runGameThread:]  
0x081e7b4c UnrealEditor-Core.dylib!-[FCocoaGameThread main]  
0x9967aba8 Foundation! **NSThread\_\_start** ()  
0x97fc7c0c libsystem\_pthread.dylib!\_pthread\_start()  
0x97fc2b80 libsystem\_pthread.dylib!thread\_start()

### Additional Notes

Additional investigation: I reproduced this in a brand-new Blank Blueprint project with only the Audio Insights plugin enabled. I verified the engine installation, deleted project caches/configuration, and inspected AudioInsightsStyle.h. The crash occurs during FSlateStyleRegistry::RegisterSlateStyle(\*this) inside UE::Audio::Insights::FSlateStyle, suggesting a duplicate Slate style registration before the Audio Insights window is created.

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**Author:** ![Honsehonse](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Honsehonse](https://forums.unrealengine.com/u/Honsehonse)\
**Post date:** [August 18, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179/2 "2026-08-18T16:03:02Z")

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Same behaviour here on a M1 Pro Macbook
