Summary
Heterogeneous Volumes do not properly render using the Orthographic camera in standalone/packaged builds.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Place a heterogeneous volume in the scene.
- Change render cam to orthographic.
- Launch in standalone -or- package project and play
Expected Result
Volume should render normally at full detail.
Observed Result
Volume is rendering at incredibly low, blocky detail; the same as if you alt-tab out of the viewport. Occasionally it flickers to full detail for a couple frames.
Platform(s)
PC - Windows 10