UE 5.5 VDB issues with Ortho Camera

Summary

Heterogeneous Volumes do not properly render using the Orthographic camera in standalone/packaged builds.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Place a heterogeneous volume in the scene.
  2. Change render cam to orthographic.
  3. Launch in standalone -or- package project and play

Expected Result

Volume should render normally at full detail.

Observed Result

Volume is rendering at incredibly low, blocky detail; the same as if you alt-tab out of the viewport. Occasionally it flickers to full detail for a couple frames.

Platform(s)

PC - Windows 10

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Update: Setting the streaming mip bias of the volume or using command:
r.SparseVolumeTexture.Streaming.RequestMipBias -10
can circumvent the issue. LOD’s not working properly in ortho.