# UE 5.5 Source Linux Compilation Errors

**URL:** <https://forums.unrealengine.com/t/ue-5-5-source-linux-compilation-errors/2148769>\
**Category:** C++\
**Tags:** unreal-engine, editor, question, CPP\
**Created:** [November 24, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/ue-5-5-source-linux-compilation-errors/2148769 "2024-11-24T18:37:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![NuLL3rr0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NuLL3rr0r](https://forums.unrealengine.com/u/NuLL3rr0r)\
**Post date:** [November 27, 2024, 4:32am UTC](https://forums.unrealengine.com/t/ue-5-5-source-linux-compilation-errors/2148769/2 "2024-11-27T04:32:51Z")

</div>

For anyone coming across this, the solution is here:

> [@Engine(5.5.0) taking up more than 150GB (Linux)](https://forums.unrealengine.com/t/engine-5-5-0-taking-up-more-than-150gb-linux/2148381/5):
>
> While 5.4 used to work fine, and 5.5 Preview 1. Now with the latest code from the 5.5 branch, I also get those errors. It seems somehow UBT enables the Intel SPMD compiler and that’s why it fails: #if INTEL\_ISPC #include “NiagaraDataInterfaceVectorField.ispc.generated.h” #endif 0\>GeometryCollectionComponent.cpp(94,10): Error : ‘GeometryCollectionComponent.ispc.generated.h’ file not found 0\> 94 | #include “GeometryCollectionComponent.ispc.generated.h” 0\> | ^ ~~~~~~~~~~~~~~~~~~ …

Just add the following lines to your Game and Editor’s .Target.cs and rebuild:

```
   // Disable Intel Implicit SPMD Program Compiler forced by UE 5.5 on Linux.
    bCompileISPC = false;

```

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