Hi, will this ever be addressed? As of 5.5.4 the behavior is still the same. The new, default interchange FBX importer throws away imported mesh normals by default, unless explicitly configured otherwise. That’s really scary.
I’ve never seen any other modern, non-amateur piece of software which would default to ignoring normal data and recalculating then from scratch, given how crucial normal data is, especially in game development world.
Also, the Interchange UI seems quite buggy:
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There seems to be desynchronization between the default state of the pipeline as a whole vs default state of individual values:
https://youtu.be/89DD09kj1Oc -
The category filters do not work. Modifying certain values with the filter active will swap back to “All” filter:
https://www.youtube.com/watch?v=P3TlSqTJXJM -
Given how annyoing #2 is, it’s reasonable to want to disable the categories, but their disable state does not save:
https://www.youtube.com/watch?v=HP0kdtgDB-0