# UE 5.5 - Heavy ghosting offset of my moving object

**URL:** <https://forums.unrealengine.com/t/ue-5-5-heavy-ghosting-offset-of-my-moving-object/2445296>\
**Category:** Rendering\
**Tags:** unreal-engine, Lumen, Rendering, question\
**Created:** [April 7, 2025, 7:56pm UTC](https://forums.unrealengine.com/t/ue-5-5-heavy-ghosting-offset-of-my-moving-object/2445296 "2025-04-07T19:56:58Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [April 8, 2025, 9:43pm UTC](https://forums.unrealengine.com/t/ue-5-5-heavy-ghosting-offset-of-my-moving-object/2445296/3 "2025-04-08T21:43:40Z")

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> [@a ghosting effect that is not a tail ( it is not a ghost behind my character )](https://forums.unrealengine.com/t/a-ghosting-effect-that-is-not-a-tail-it-is-not-a-ghost-behind-my-character/2258911/6):
>
> I think something is off with your characters motion vectors, and that it is likely being generated by something you are doing in your animation. We can confirm this by disabling Anti-aliasing, motion blur and any other temporal effects like Lumen temporarily. Then, if the ghost disappears, we can be confident that the motion vectors are wrong, causing the compensation techniques used to prevent blur are not working as intended. You can also use the motion vectors debug visualizers but they ca…

found it. last person suggested is motion vectors.

also, does the thing happens on shipping builds? or only on editor?  
does it happens when highdpi is enabled for the editor (not the build)  
but again it may be your drivers.

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