UE 5.5 Chaos Destruction

Hi! I was wondering if you found a good workflow for managing destruction across multiple buildings with Chaos, especially with the latest additions in Unreal Engine 5.4/5. I’d love to know how you optimized the process for large scenes while maintaining good performance.
I’m working on a project with a lot of buildings that I’d like to integrate Chaos into, but I’m struggling to find the right workflows for setting them up.
Thanks in advance!