UE 5.4.3 crash on Linux Wayland with Nvidia 555.58.02

Similar problem:

  • CachyOS (arch based)
  • KDE Plasma 6.2
  • Wayland
  • RTX3080
Caught signal 11 Segmentation fault

libnvidia-glcore.so.560.35.03!UnknownFunction(0xa10857)
libnvidia-glcore.so.560.35.03!UnknownFunction(0xe279e8)
libnvidia-glcore.so.560.35.03!UnknownFunction(0xe0d37f)
libnvidia-glcore.so.560.35.03!UnknownFunction(0xd4b78d)
libUnrealEditor-VulkanRHI.so!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:4690]
libUnrealEditor-VulkanRHI.so!FVulkanSwapChain::AcquireImageIndex(VulkanRHI::FSemaphore**) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanSwapChain.cpp:732]
libUnrealEditor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:916]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:1184]
libUnrealEditor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2188>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandList.h:1295]
libUnrealEditor-RHI.so!FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:477]
libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_0, void ()>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:405]
libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1235]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:760]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:650]
libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:330]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libc.so.6!UnknownFunction(0x9e385)
libc.so.6!UnknownFunction(0x11fb0b)