A potential work around could be to disable collision on the removed item before you actually remove it. You could also restart the phys sim on the actor above when the one below is removed.
I’ll poke around and see if I can get a good result.
A potential work around could be to disable collision on the removed item before you actually remove it. You could also restart the phys sim on the actor above when the one below is removed.
I’ll poke around and see if I can get a good result.