UE 5.3 ghosting and pixelation

Replying for visibility, because this is the only forum post I have found that describes the same problem I am experiencing.
Changing the type of anti-aliasing, or turning it off, has limited effect.
Disabling lumen has no effect.
Motion blur is already disabled.
Could this have anything to do with updating the project?
For my VR project, there is even additional warping that happens behind the user character’s hands. If a hand is held out in front of the viewport, the objects in the background warp as if the hand was causing gravitational lensing, in addition to being pixelated and ghosting.

Any recommendations would be greatly appreciated.