Hi, Pav3d!
Yeah, feels like there’s always something that’s messing with me in Unreal.
When you put one fire out, another one pops up, haha…
Today it’s better on my end, by changing the “enginge scalability settings” to cinematic, then change it back to epic, while keeping the screen percentage at 100%.
But it’s something with the AA as well that just makes the whole image slightly grainy and splotchy looking. Not sure what it is or how to fully fix it. Changing to another other AA method might be better in some ways and worse in others.
Thanks for writing and letting me know that I’m not alone