# UE 5.3 crashing when trying to import a 16K heightmap

**URL:** <https://forums.unrealengine.com/t/ue-5-3-crashing-when-trying-to-import-a-16k-heightmap/1336189>\
**Category:** World Creation\
**Tags:** unreal-engine, crash, Landscape, editor, heightmap, question\
**Created:** [October 18, 2023, 1:24am UTC](https://forums.unrealengine.com/t/ue-5-3-crashing-when-trying-to-import-a-16k-heightmap/1336189 "2023-10-18T01:24:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![FrostyJas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frostyjas/32/1194640_2.png) [@FrostyJas](https://forums.unrealengine.com/u/FrostyJas)\
**Post date:** [October 18, 2023, 4:38am UTC](https://forums.unrealengine.com/t/ue-5-3-crashing-when-trying-to-import-a-16k-heightmap/1336189/2 "2023-10-18T04:38:25Z")

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Greetings @Knuthnads

In regards to the error that you’re getting and the importing of the larger heightmap, I’d recommend reading a reply on a similar thread [here](https://forums.unrealengine.com/t/assertion-failed-texturedesc-extent-x-int32-getmax2dtexturedimension/752484/2). I hope this helps answer the question!

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