I was able to bypass the problem! The issue was related to Asynchronous Compilation Settings. The command “Editor.AsyncSkinnedAssetCompilation 2” almost got me there since it allowed to process more skinned assets but at the end UE crashed. Then I just disabled Asynchronous Skinned Asset Compilation by writing this command bEnableAsyncSkinnedAssetCompilation=False in the DefaultEditorPerProjectUserSettings.ini file in the project’s Config folder. I think this is not a final solution but now I can work. Thanks for your time and effort.
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