# UE 5.2, Linux, Scaling 2x in main window and 1x in sub windows

**URL:** <https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844>\
**Category:** Issues and Bug Reporting\
**Tags:** UE-5, bug, Linux, unreal-engine, scale, bug-report, question\
**Created:** [May 11, 2023, 7:58pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844 "2023-05-11T19:58:06Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![TheXagos](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheXagos](https://forums.unrealengine.com/u/TheXagos)\
**Post date:** [May 11, 2023, 7:58pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/1 "2023-05-11T19:58:06Z")

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It seems that, in the just recently released UE Editor 5.2, the scaling on linux is broken. The main editor window and project selector appear 2x scaled and the project selector appears in full screen. Sub-windows (i.e. Quixel Bridge window) appear at the expected resolution.  
This was not an issue in UE Editor 5.1.

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**Author:** ![TheXagos](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheXagos](https://forums.unrealengine.com/u/TheXagos)\
**Post date:** [May 11, 2023, 8:03pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/2 "2023-05-11T20:03:00Z")

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System specs:  
Distro: Arch Linux x86\_64  
WP: X11  
DE: GNOME 44.1  
WM: Mutter  
DM: SDDM  
GPU: NVIDIA 3070 Mobile  
Config: OOTB UE 5.2

Neofech:

```auto
OS: Arch Linux x86_64 
Host: OMEN by HP Laptop 16-b0xxx 
Kernel: 6.3.1-arch2-1 
Uptime: 9 mins 
Packages: 1733 (pacman), 21 (flatpak) 
Shell: bash 5.1.16 
Resolution: 2560x1440 
DE: GNOME 44.1 
WM: Mutter 
WM Theme: Adwaita 
Theme: Adwaita [GTK2/3] 
Icons: Adwaita [GTK2/3] 
Terminal: kgx 
CPU: 11th Gen Intel i7-11800H (16) @ 4.600GHz 
GPU: Intel TigerLake-H GT1 [UHD Graphics] 
GPU: NVIDIA GeForce RTX 3070 Mobile / Max-Q 
Memory: 3334MiB / 31738MiB 

```

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**Author:** ![Dourza](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dourza/32/706868_2.png) [@Dourza](https://forums.unrealengine.com/u/Dourza)\
**Post date:** [May 13, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/3 "2023-05-13T14:30:31Z")

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I can confirm that our team has encountered the same scaling issue on Linux. We are using Linux Manjaro with GNOME as well. After upgrading to UE Editor 5.2, we noticed that the main editor window and project selector appear 2x scaled, while sub-windows such as the Quixel Bridge window display at the expected resolution. This problem was not present in UE Editor 5.1.

We urgently need a solution to this issue as it is severely affecting our workflow. We appreciate any effort made to address this problem as quickly as possible.

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**Author:** ![Dourza](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dourza/32/706868_2.png) [@Dourza](https://forums.unrealengine.com/u/Dourza)\
**Post date:** [May 13, 2023, 4:02pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/4 "2023-05-13T16:02:36Z")

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I have some good news. We have found a temporary fix for this issue. By using the

`-nohighdpi`

argument when launching the editor, we were able to disable the high DPI support and resolve the scaling problem. It is worth noting that the “Enable High DPI Support” checkbox under ‘Editor Preferences \> General \> Appearance’ seems to be enabled by default and **cannot be disabled from within the editor** (still active after restarting the editor). This behavior is unexpected and may be contributing to the scaling issue.

While this temporary workaround has helped us, we still hope for an official solution from the Unreal Engine team to address this scaling issue in Linux with UE Editor 5.2. We greatly appreciate their efforts to resolve this problem as quickly as possible to restore a seamless experience for Linux users.

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**Author:** ![Schroedingers\_Cat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Schroedingers\_Cat](https://forums.unrealengine.com/u/Schroedingers_Cat)\
**Post date:** [May 17, 2023, 10:37pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/5 "2023-05-17T22:37:09Z")

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Thanks for sharing, the nohighdpi parameter is a good workaround. It also prevents context menus being drawn with an offset since 5.2

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**Author:** ![GVWorks](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GVWorks](https://forums.unrealengine.com/u/GVWorks)\
**Post date:** [October 24, 2023, 8:02am UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/6 "2023-10-24T08:02:54Z")

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looks the same for me -\_-

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**Author:** ![neighborlee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neighborlee/32/1108786_2.png) [@neighborlee](https://forums.unrealengine.com/u/neighborlee)\
**Post date:** [February 17, 2025, 10:13pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844/7 "2025-02-17T22:13:59Z")

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TY so much for this hint, here in newly installed current Ubuntu mint, that was the winner 😉

Cheers  
g.leej
