I just tried to switch to UE5.3, implementing PRs above for the memory leak issue. However, I encountered a new bug. Upon connecting to pixel streaming or changing streaming levels, there’s a bothersome 15-second input lag of seconds. This seems linked to high CPU usage, disrupting pixel streaming.
Tests reveal that UE5.2 experiences the same issue, while utilizing the pixel streaming plugin from UE5.1 poses no problems.