# UE 5.1 VR Sky Atmosphere is black

**URL:** <https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Rendering, Lighting, question\
**Created:** [November 16, 2022, 4:43pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141 "2022-11-16T16:43:56Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![dragonhuang97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonhuang97](https://forums.unrealengine.com/u/dragonhuang97)\
**Post date:** [November 16, 2022, 4:43pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/1 "2022-11-16T16:43:56Z")

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I’m trying to build my own VR level for a PC-based app in the new UE5.1 version, but the sky atmosphere is not working properly by default. This is what it looks like after adding all the components that were working for me in nonVR projects. The sky atmosphere is pitch black, as well as the lower hemisphere of the sky.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/7/e/97ecdeb2730cd3834e22aa56baccefc04f760f82.jpeg)  
I made sure that the directional light is set as atmospheric sunlight and the real-time capture of the skylight is enabled.

I remember in the earlier 5.0.1 version the upper hemisphere of the sky seemed to be working properly, but the lower hemisphere was also black. I was never able to fix that as well. I wonder if there are certain settings out there that I need to tweak to make the sky in VR the same as it looks in nonVR projects.

Thanks in advance for any suggestions.

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**Author:** ![adojnow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/adojnow/32/625091_2.png) [@adojnow](https://forums.unrealengine.com/u/adojnow)\
**Post date:** [November 16, 2022, 11:03pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/2 "2022-11-16T23:03:03Z")

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Same problem here!

Additionally, when I open any other template project (like first person or just simply a blank project) and I place the exact same components as you have, the SkyAtmosphere works properly. I’m not sure what’s going on here but it feels like there are some different project settings for the VR Template that are causing the SkyAtmosphere to be janky and black.

That being said I haven’t actually gone through and reviewed all the project settings to find the culprit…

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**Author:** ![Kinle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kinle](https://forums.unrealengine.com/u/Kinle)\
**Post date:** [November 17, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/3 "2022-11-17T17:02:13Z")

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Sky Atmosphere, Volumetric clouds nothing works. But I tried to replicate the same in 5.0. It works.

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**Author:** ![HappyPerson](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/happyperson/32/910214_2.png) [@HappyPerson](https://forums.unrealengine.com/u/HappyPerson)\
**Post date:** [November 18, 2022, 11:50pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/4 "2022-11-18T23:50:08Z")

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I’m having the same issue. Anyone found a solution yet?

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**Author:** ![HannesZietsman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HannesZietsman](https://forums.unrealengine.com/u/HannesZietsman)\
**Post date:** [November 23, 2022, 1:25pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/5 "2022-11-23T13:25:40Z")

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I had the same when i used the VR temple provided by Epic.

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**Author:** ![Edanna](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/edanna/32/468708_2.png) [@Edanna](https://forums.unrealengine.com/u/Edanna)\
**Post date:** [November 24, 2022, 4:00pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/6 "2022-11-24T16:00:37Z")

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Same problem here. I was yesterday wasting hours trying to fix it and doing testing. Nothing works.

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**Author:** ![agrande42](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@agrande42](https://forums.unrealengine.com/u/agrande42)\
**Post date:** [November 25, 2022, 9:52am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/7 "2022-11-25T09:52:19Z")

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I have the same issue.  
Using a skysphere with a sky material as described in this [video](https://www.youtube.com/watch?v=SeNM9zBPLCA&list=PLk2TtyoynMTdXIoX1cvyeUEqXxKqaltwN&index=23&t=1251s&ab_channel=UnrealEngine) allows to work around the issue, and makes the atmosphere appear. However, when trying to launch the game in VR, the engine crashes for me.

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**Author:** ![mjiggidy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mjiggidy/32/600480_2.png) [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Post date:** [November 27, 2022, 8:40pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/8 "2022-11-27T20:40:28Z")

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+1. Thought I was going crazy, or that maybe my 1080Ti was no longer supported.

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**Author:** ![gurelkaynak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gurelkaynak](https://forums.unrealengine.com/u/gurelkaynak)\
**Post date:** [November 29, 2022, 8:33am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/9 "2022-11-29T08:33:21Z")

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In the VR template of UE5.1 whenever I remove something and add it back it doesn’t work anymore.

For my VR project I started with the VR template, removed the sky atmosphere, added it back just to get a feel of the process. Now the sky is completely black and I can’t get it to work. I’m hoping it’s because I’m a noob and it’s not a bug but couldn’t find a solution yet.

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**Author:** ![vignitres](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vignitres/32/749490_2.png) [@vignitres](https://forums.unrealengine.com/u/vignitres)\
**Post date:** [December 2, 2022, 1:52am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/10 "2022-12-02T01:52:09Z")

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Same thing here. Been trying for days to get started with Unreal Engine and the amount of bugs is unbelievable. I’ve been following many tutorials to the T, and sometimes simple things just don’t work, and there’s no one that actually knows what’s happening.

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**Author:** ![iolaCorpStudio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iolacorpstudio/32/599186_2.png) [@iolaCorpStudio](https://forums.unrealengine.com/u/iolaCorpStudio)\
**Post date:** [December 2, 2022, 6:26pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/11 "2022-12-02T18:26:43Z")

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Hi, it seems that the problem comes from the 5.1 version, what you can try is to download the development version on GITHUB, to compare the results.

> **Asset Fix**
>
> Or Use AtmoScape

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**Author:** ![crash902](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@crash902](https://forums.unrealengine.com/u/crash902)\
**Post date:** [December 3, 2022, 2:06pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/12 "2022-12-03T14:06:39Z")

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Try adding BP\_Sky\_Sphere to the scene.

That fixed it for me.

You may also need to check ‘engine content’ in the content browser settings in order to find it (by searching)

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**Author:** ![Cr0wBurn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cr0wBurn](https://forums.unrealengine.com/u/Cr0wBurn)\
**Post date:** [December 3, 2022, 2:09pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/13 "2022-12-03T14:09:07Z")

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Still a problem with 5.1, i have this exact problem too.

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**Author:** ![anonymous\_user\_5c4ae7f91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5c4ae7f91](https://forums.unrealengine.com/u/anonymous_user_5c4ae7f91)\
**Post date:** [December 5, 2022, 4:06pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/14 "2022-12-05T16:06:31Z")

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I face same issue here in vr too idk why i did everything possible i even updated the drive but nothing seems to work this issue out

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**Author:** ![dragonhuang97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonhuang97](https://forums.unrealengine.com/u/dragonhuang97)\
**Post date:** [December 6, 2022, 2:05am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/15 "2022-12-06T02:05:08Z")

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I think BP\_Sky\_Sphere is the legacy sky system. It looks a lot less realistic than the new one and it doesn’t support volumetric cloud.

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**Author:** ![mjiggidy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mjiggidy/32/600480_2.png) [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Post date:** [December 7, 2022, 1:52am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/16 "2022-12-07T01:52:59Z")

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Have you fellas tried this:

Project Settings \> Engine \> Rendering \> **Support Sky Atmosphere Affecting Height Fog**

Also try disabling Forward Shading. Wouldn’t be surprised if that was it.

And then make sure you have an Exponential Height Fog in your scene.

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**Author:** ![privolzskiy1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@privolzskiy1](https://forums.unrealengine.com/u/privolzskiy1)\
**Post date:** [December 7, 2022, 11:54am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/17 "2022-12-07T11:54:28Z")

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I think the problem is in setting up Forward Shading. When I turned it off sky is worked.

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**Author:** ![dragonhuang97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonhuang97](https://forums.unrealengine.com/u/dragonhuang97)\
**Post date:** [December 8, 2022, 5:09am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/18 "2022-12-08T05:09:21Z")

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Thanks a lot! That worked!!

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**Author:** ![dragonhuang97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonhuang97](https://forums.unrealengine.com/u/dragonhuang97)\
**Post date:** [December 8, 2022, 5:11am UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/19 "2022-12-08T05:11:24Z")

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Thanks! I thought it was the mobile shading section initially. I changed it to deferred shading but it didn’t work. Turns out it was the forward render section!

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**Author:** ![Vioxtar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vioxtar](https://forums.unrealengine.com/u/Vioxtar)\
**Post date:** [December 12, 2022, 5:15pm UTC](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141/20 "2022-12-12T17:15:02Z")

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Mentioning how a fix to the problem could be to disable forward shading is being ignorant to the problem posted by the OP and their (and any readers’) particular project needs. A VR project usually can’t just disable forward shading when it is in-fact relying on it.

[Next page](https://forums.unrealengine.com/t/ue-5-1-vr-sky-atmosphere-is-black/692141.md?page=2)
