I’ve been running 5.1 today and noticed that the unreal header tool was producing log output in an unending loop. It’s not clear to me that it was anything I changed that caused it but I haven’t noticed anyone else post about this yet.
This seems to happen whenever I run the game from jetbrains rider, I assume the same would happen from visual studio
Any suggestions for fixes would be really appreciated because this is a pain!!!
The looping section of the log file is this
[2022.11.16-18.58.40:954][ 0]LogCompile: Error: Circular dependency detected:
[2022.11.16-18.58.40:954][ 0]LogCompile: Error: C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h includes/requires C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\WorldSettings.h
[2022.11.16-18.58.40:954][ 0]LogCompile: Error: C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\WorldSettings.h includes/requires C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Info.h
[2022.11.16-18.58.40:954][ 0]LogCompile: Error: C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Info.h includes/requires C:\Users\USERNAME\AppData\Local\Temp\Gawenaf\Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h