Hi,
thanks for the reply. I only run them as “Standalone Game”, otherwise the editor crashes when I add more than 1 client when using the Steam Online Subsystem plugin.
It is handled in the same way as Lyra’s Common Session Subsystem!
I can provide you the logs in the next days, meanwhile I wanted to give you this info!
EDIT: To add one more info, if we disable the Steam plugin and we activate the NULL plugin, the game works also in PIE and it finds the LAN matches correctly.