[UE 5.1] Testing steam online subsystem using SteamApp ID 480 not working

Hi,

thanks for the reply. I only run them as “Standalone Game”, otherwise the editor crashes when I add more than 1 client when using the Steam Online Subsystem plugin.

It is handled in the same way as Lyra’s Common Session Subsystem!

I can provide you the logs in the next days, meanwhile I wanted to give you this info!

EDIT: To add one more info, if we disable the Steam plugin and we activate the NULL plugin, the game works also in PIE and it finds the LAN matches correctly.